Case Study: Star Citizen

0. Star Citizen

Star Citizen is a record-breaking, headline-making immersive space sim, set in the far future amidst a sprawling galactic empire. Brainchild of Wing Commander legend Chris Roberts, Star Citizen features an open-world, multi-player persistent universe alongside a challenging single-player space combat campaign. As Roberts explained when he unveiled his vision, it’s the all-encompassing game he’d wanted to build two decades ago... but the tools he needed simply didn’t exist until now.

With its celebrated pedigree reflected in a hugely successful round of crowd-funding, expectations for Star Citizen are rightly high. To deliver against their own exacting standards, Roberts’ team required a ground-breaking AI middleware: one which is flexible and computationally efficient, yet intuitive for programmers and designers alike. In the spring of 2013, they turned to Kythera.

The development view: You’ll feel the guiding hand of Kythera’s AI throughout Star Citizen’s universe, in both the single-player and persistent-universe versions of the game. Based in Manchester in England, Foundry 42 is the studio at the vanguard of Star Citizen’s single-player campaign – and on this page, you can hear designers and developers at Foundry 42 discuss their personal experiences with Kythera.

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The development view: You’ll feel the guiding hand of Kythera’s AI throughout Star Citizen’s universe, in both the single-player and persistent-universe versions of the game. Based in Manchester in England, Foundry 42 is the studio at the vanguard of Star Citizen’s single-player campaign – and on this page, you can hear designers and developers at Foundry 42 discuss their personal experiences with Kythera.

Read more

Focus on dogfighting: With its promise of fast-paced life-and-death battle in open space, dogfighting was among Star Citizen’s most eagerly-anticipated gameplay modules. And of course, such a high-profile feature called for high-quality AI. In this set of videos, we look under the hood of the Arena Commander alpha release, to see how Kythera is delivering the flexibility and efficiency Star Citizen’s ambition demands.

Read more

Focus on dogfighting: With its promise of fast-paced life-and-death battle in open space, dogfighting was among Star Citizen’s most eagerly-anticipated gameplay modules. And of course, such a high-profile feature called for high-quality AI. In this set of videos, we look under the hood of the Arena Commander alpha release, to see how Kythera is delivering the flexibility and efficiency Star Citizen’s ambition demands.

Read more

Next in Star Citizen: Though Star Citizen’s early focus has been on dogfighting, battles in space are just one aspect of its immersive gameplay. Right now, we’re working with Chris Roberts’ team on an open-world, massively multi-player science fiction universe – one which empowers players to choose their own route to fortune in the United Empire of Earth. On this page, we offer a sneak preview of the gameplay soon to come... and learn how a partnership with Kythera could help shape your next game, too.

Read more

Next in Star Citizen: Though Star Citizen’s early focus has been on dogfighting, battles in space are just one aspect of its immersive gameplay. Right now, we’re working with Chris Roberts’ team on an open-world, massively multi-player science fiction universe – one which empowers players to choose their own route to fortune in the United Empire of Earth. On this page, we offer a sneak preview of the gameplay soon to come... and learn how a partnership with Kythera could help shape your next game, too.

Read more