Based in Edinburgh, Scotland, Moon Collider's team draws together a breadth of experience from the games industry and beyond.
Matthew Jack, CEO & Lead Architect
Matthew graduated in Computer Science at Cambridge University and worked in commercial graphics research, before joining Crytek in 2005. He took a lead role in development of their AI system, including work on Crysis and Crysis 2 as a Senior R&D AI Programmer.
In 2010 Matthew founded Moon Collider. Originally a consultancy firm, Moon Collider's clients included Xaviant, Crytek and AiGameDev.com. As a consultant, Matthew worked in places such as London, Nice, San Francisco and Vienna, and helped deliver products to brands such as BMW and Sky. He has written for Games Programming Gems and Game AI Pro, and presented at Google, Develop, the Game/AI Conference and twice at GDC.
In 2012, Matthew had the moment of realization that – instead of developing the same solutions for client after client – the time was right for a brand-new AI middleware. Under his leadership, Moon Collider re-focused away from pure consultancy and began to develop Kythera.
Matthew travels often for work and pleasure. Among his technical interests, he's co-founder of the Runtime Compiled C++ Project, which now forms a core part of Kythera. He's a dedicated runner, cat-keeper and occasional OTT cook. As a gamer, he's most excited by indies with original ideas.
Mike Bell, Technical Director
Joining Moon Collider in 2012, Mike developed core AI technology for Kythera including navigation, behavior trees and tactical positioning. Alongside this, Mike has been directly involved in supporting AAA game studios, working with Unreal Engine, CryENGINE, Lumberyard and Unity.
Now focussing primarily on 3D navigation for spin out Mercuna, Mike continues to provide technical guidance and support for Kythera.
Before moving into AI development, Mike gained ten years experience of developing robust, scalable software for the telecommunications market. Working for major equipment vendor Metaswitch Networks, he worked on high-performance call control systems, using advanced techniques such as lock-free algorithms to manage the demands of a busy phone exchange. A mathematician by training, Mike says he's surprised by how much of his experience is directly applicable to AI.
Mike enjoys working on diverse software projects in his spare time, and has played a role in developing several indie games. With a small team of friends that met at Cambridge University, he's released two iPhone games since 2010.