Kythera AI
Bring your games to life
Kythera AI offers cutting-edge, state-of-the-art solutions and tools for navigation and NPC behavior in Unreal Engine. If you are looking for middleware that can handle massive, complex maps, deliver intelligent behavior, and meet your AI needs, Kythera AI is the solution for you.
Scale, innovate, and unleash your game’s potential with Kythera AI.
Game AI Done Better
At Kythera AI, our mission is to empower studios to create unique and compelling game AI tailored to their needs. We do not believe in a one-size-fits-all approach; all our solutions are built to be extendable and customisable to fit a studio's specific needs. Furthermore, Kythera AI’s core library and AI tools enable developers to create custom and sophisticated AI solutions faster and more cost-effectively.
Our latest toolset, Kythera 2, is developed by industry-leading experts, reflecting years of collaboration with studios to understand and address developers' challenges. This is reflected in our core design pillars.
Productivity
Create bespoke game AI solutions faster and more cost-effectively, unlocking your team's potential.
Scalability
Support for ever increasing worlds and a greater number of NPCs with low-latency and high-complexity.
Extendibility
Designed for customizability. Bespoke AI tools and solutions to meet your studio's unique needs.
Modularity
Our modular architecture allows you to only use parts of Kythera, or swap out modules with custom solutions.
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Highlighted Features
Surface Navigation
Allows entities to crawl on walls, cling to ceilings, and move naturally across surfaces of any orientation.
Kythera can analyze walls, ceilings, and complex geometry, plan sensible routes across them, and move entities smoothly along those paths, with natural changes in orientation and speed when transitioning between surfaces.
AI Planning
Kythera AI ships with a state-of-the-art AI Planning system. This is more expressive than the well-known Goal-Oriented Action Planner, enabling your NPCs to deliberate about their actions and environment.
Combined with Kythera AI's other features and tight integration with Unreal's AI system, such as behavior trees, developers can create much more intelligent NPCs and exciting gameplay.
Moving NavMesh
Kythera AI makes it effortless to generate navigation meshes on moving geometry. Our library functions enable navigation meshes to merge, allowing for exciting gameplay moments such as boarding sequences between moving ships.
It also supports all of our other ground navigation mesh features.
NavMesh Extensions
Kythera AI provides support for multiple-sized entities on a single NavMesh out of the box. Our NavMesh generation pipeline is built with flexibility in mind, allowing you to access, modify, and extend its capabilities - for example, allow characters to conform to their wading depth constraints when moving through water, or create entities that avoid well-lit areas to better hide from players.
Ready to see what Kythera AI can bring to your game?
Explore our whole suite of features or view our development roadmap to see what's coming up. If you'd like to find out more, and see if Kythera AI is a good fit for your game and development team, use the link below to book a risk-free evaluation.
Trusted by leading game studios
We're a proud partner in our clients' success
“I can’t stress enough just how much Kythera has helped us... By solving problems which would otherwise have taken infeasible amounts of developer resource, Kythera AI has opened up new creative possibilities.”
— Daniel Dolui, CEO, Wolcen Studio
“The AI allowed us to create more interesting encounters in complex environments. We would not have been able to make such an effective and robust co-op game without Kythera AI.”
— Andriy Chevichalov, Executive Producer and Co-Founder, Fraglab
“Great AI is crucial for us, and as a studio without dedicated AI engineers, Kythera AI is the perfect solution. Their toolset … lets us provide comprehensive, intelligent AI that we can maintain and continually improve.”
— John Sonedecker, Founder, Blackfoot Studios

